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Description
The thesis I'm working on is on PCG on the GPU and has to do with voxels and vector field displacement.
Before I started with that I made this neat 3D painting program with 643 grains of sand.
You can check out the Unity WebPlayer versions
here: itu.dk/people/tdbe/warp_216000… (blurry cubes)
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If you draw anything nice, take a screenshot and show me! here's a trick: you can paint while zooming or changing brush size.
Also tell me if you think something doesn't run well.
If you know of any professional tools which do a similar job (like maybe star system / nebulae tools), please show me; I'm sure they're out there!
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Used: Unity3d, dx11 compute shaders, HLSL.
Before I started with that I made this neat 3D painting program with 643 grains of sand.
You can check out the Unity WebPlayer versions
here: itu.dk/people/tdbe/warp_216000… (blurry cubes)
---
If you draw anything nice, take a screenshot and show me! here's a trick: you can paint while zooming or changing brush size.
Also tell me if you think something doesn't run well.
If you know of any professional tools which do a similar job (like maybe star system / nebulae tools), please show me; I'm sure they're out there!
---
Used: Unity3d, dx11 compute shaders, HLSL.
Image size
2266x2142px 5.31 MB
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